![]() Other tips in general would be appreciated.ĮDIT: I play with setting at max aside from Waves Get Tougher Faster. I'm also wondering how much summoning I should be doing during certain parts of the game how many gems on which waves, and what grades should they be? When should I stop summoning? Also the ratio of orange to lime to yellow in the killgem, as well as when to squish out the orange. Mana over time and per kill makes it easier to get better gems faster, and damage is.damage. With a higher starting mana, it will cost much less to get more mana in the long run. At this point, I'm not sure which stat I should be prioritizing. Every time this is done, the damage and firing rate increases. To create a Supergem, get a high-level gem and many lower level gems, and then combine all the lower level gems into the highest level gem one by one. I have max stats in everything that has a cap except for Banisher (decreased banishment cost, but who needs that? If you're letting things leak, you're playing the game wrong), and Poison/Bloodbound masteries.įocus gives me 800% extra min/max mana, Replenish gives me 275% mana gain over time and kill, and Resonance gives me 225% extra damage. Supergemming is a strategy in GemCraft to making more powerful gems by increasing damage and fire rate without increasing the grade. I used to play this game religiously, but fell out of it after not being sure how to proceed with high-level Endurance runs. GemCraft Chapter 2: Chasing Shadows is the fourth game in Game in a Bottles GemCraft series, and is the sequel to GemCraft Chapter 1: The Forgotten. 1.3a AG: Premium Edition is renamed to Sorcerers Package, and it uses the new AG purchase system (old purchases should still work as well). My general goal is to create a Y/O/L supergem that goes in a trap, with a B/C/P before it that slows/stuns/armor-shreds things to soften them up for the killing gem. GemCraft Labyrinth Description Changes in v. I'm a level 900 wizard in Gemcraft: Labyrinth, with around 8500 skill points. ![]()
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